Island building
Arranging roads, buildings, objects, ground designs, plazas, parks, residential areas, and other parts of a custom island.
Glossary
Short definitions for archive and guide terms used in Tomodachi Life: Living the Dream pattern pages, island build references, Palette House guides, clothing designs, exterior designs, and archive labels.
Arranging roads, buildings, objects, ground designs, plazas, parks, residential areas, and other parts of a custom island.
The overall placement plan for an island, such as where housing, shops, parks, roads, and seaside areas go.
A planning image or draft that helps recreate an island layout, building placement, road path, or ground design.
A finished island, building, outfit, exterior, or object image used as a visual example. It may not include detailed steps.
Steps, notes, screenshots, pattern sheets, or tips that help another player recreate an island, object, outfit, or ground design.
A theme or concept used for inspiration rather than a direct pattern, such as cute, stylish, Japanese-style, or European-style island builds.
Ground tiles, roads, paths, stone pavement, grass, sand, and other surface designs placed on the island.
A decoration, sign, furniture-like item, building part, or other placed design used in an island scene.
A shop, facility, house, cafe, park structure, or building-like design used in island layouts.
The in-game workshop for making original items. In Japanese it is called アイテム工房.
A reference image or drawing guide used to recreate a design, including lines, colors, placement, or grid information.
A flat reference image organized so another player can recreate a design. It may include a grid, colors, preview, or notes.
A reference that shows the whole editable area, making line placement, colors, and spacing easier to check.
An image of the design as it appears in the game. It helps check the look, but may not explain how to make it.
An image or note that shows only part of a design. It is not complete, but can still help with colors, shapes, or mood.
Functions or workflows used while creating designs, such as stamps, selection, fill, transparency, shadows, and repeated shapes.
A tool or workflow for placing repeated shapes or motifs, often useful for clothing, ground, wallpaper, objects, and buildings.
An outfit or coordinate for a Mii, including character recreations, uniforms, dresses, T-shirts, kimono, and other styles.
Drawing patterns, logos, shadows, folds, trims, and decorations on clothing.
Face designs, makeup, face paint, and character recreations used to customize a Mii.
The outside look of a house or building, including roofs, walls, windows, doors, signs, and decoration.
A design focused on the outside appearance of a house, shop, facility, or building-like object.
Interior wall and floor designs used inside houses or building-style scenes.
Custom food items and food-like objects used as copyable item designs or island scene details.
Treasure items, props, collectibles, and small object designs that can work as reference entries.
Pet designs and pet-related references for players who want to recreate animals or pet items.
The entry has enough pattern, blueprint, full-grid, preview, or how-to information for most players to recreate it.
The design is useful for layout, colors, mood, or ideas, even if it does not include a full grid or detailed steps.
A link to the original post, creator page, social post, or community page where the design came from.
The visible name of the creator, poster, or original account when it can be identified reliably.
The language used by the original post or main source. Translated notes may be added for easier browsing.
A practical label for whether a blueprint, pattern, or preview is readable enough to recreate. It is not an art judgment.
The archive does not yet have reliable information for a field such as creator name, source link, language, or image status.
A specific reference, such as a full grid, original post, or how-to note, has not been found yet and may be updated later.
The same in-game workshop concept across English, Japanese, Chinese, and French archive pages.
A flat reference used to recreate a design.
A reference showing the complete editable grid area.
A finished in-game image used to check the final look.